HY-World 2.0 is the generated-3D stack. HY-Embodied is the robot-facing stack.
HY-World 2.0 reconstructs, generates, and simulates persistent 3D worlds from text, images, and video. Public GitHub, Hugging Face, and arXiv materials make it inspectable in a way Marble is not.
HY-Embodied-0.5 is a different Tencent lane: embodied foundation models for spatial reasoning, planning, and robot-facing perception. Do not collapse both into one world-generator claim.
This company page is for people who need code, weights, and reports.
Tencent's public world-model value on this site is reproducibility. Meshes, Gaussian splats, reconstruction, and engine-adjacent materials are the HY-World questions. Embodied benchmarks are the HY-Embodied questions.
If the reader wants a browser product with account onboarding, Marble remains the clearer creator surface. If they want robot-control world models with open checkpoints, also compare Robbyant.
How to verify
Read the repo and model card before repeating engine-ready claims.
HY-World 2.0's May 2026 generation-code expansion is a dated source, not a blanket statement that every Unity or Unreal scene is production-ready. Check the current repository and Hugging Face card for what actually shipped.
HY-Embodied-0.5-X is likewise a checkpoint and paper signal. Keep robot-planning claims inside the cited benchmark scope.
Keep reading
Guides, comparisons, and release signals for this company
open-source world model stacksUse Tencent Hunyuan, Robbyant, Oasis, and NVIDIA Cosmos when the job is code, weights, papers, or evaluation, not a consumer editor.
physical AI world models guideRead NVIDIA Cosmos, Robbyant LingBot, and Tencent HY-Embodied as physical-AI lanes. They are not creator worlds, and they are not interchangeable robot products.
HY-World 2.0 vs MarbleOpen 3D world stack, or polished persistent-world product workflow?