01 Creation & 3D Supported here
Creates persistent 3D worlds from images, text, video, spatial layouts.
Output Persistent explorable 3D worlds +3 more
Access Public product Product launch
02 Creation & 3D Supported here
Generates 360-degree environments: skyboxes, HDRI lighting, VR scenes, game-engine backplates.
Output 360-degree equirectangular panoramas +3 more
Access Public product Public app, API documentation, and export workflow
03 Creation & 3D Supported here
Turns text, images, or panoramas into persistent 3D worlds that can be explored and shared in a browser.
Output Explorable 3D world +3 more
Access Public product Public web app, gallery, and developer API
04 Creation & 3D Supported here
Generates spatially consistent indoor 3D scenes from an image or a text-conditioned layout workflow.
Output Navigable indoor 3D scene +1 more
Access Local open source Open model and code with related Aholo API capabilities
05 Research & adjacent
Runway's general world model spanning generated worlds, avatars, robotics-oriented directions.
Output General world model
Access Public product Research announcement with deployed character-agent surface
06 Creation & 3D
World Labs' developer platform for generating and manipulating 3D worlds.
Output World model platform
Access Public product API announcement
07 Interactive worlds
Realtime open-world model: interactive video world from keyboard input, frame-by-frame.
Output Realtime open-world AI model
Access Public demo Public demo with open code and model-weight links
08 Interactive worlds
A live generated video world that responds to text while the stream is running.
Output Interactive generated video stream
Access Public demo Public interactive experience with ongoing product development
09 Interactive worlds
A real-time generated world that can run in a browser or locally on supported consumer hardware.
Output Live interactive visual world
Access Public demo Browser experience plus open-weight local Biome release
10 Interactive worlds
A real-time gameplay model that generates visuals in response to controller input.
Output Interactive generated gameplay visuals
Access Public demo Playable Quake II technical demo in Copilot Labs
11 Research & adjacent
Emote Portrait Alive: videos from one image and vocal audio.
Output Expressive portrait video model
Access Limited access Research project and Alibaba Cloud Model Studio API
12 Interactive worlds
Frontier world model generating and navigating interactive environments from prompts.
Output Interactive world model
Access Limited access Research preview with Project Genie prototype rollout
13 Interactive worlds
Alibaba's open-ended world model for real-time immersive creation, exploration, directing.
Output Realtime explorable worlds +2 more
Access Limited access Early Access program
14 Creation & 3D
A world-model platform for dynamic scene reconstruction, editing, novel views, and physical-AI simulation.
Output Interactive 3D scene +1 more
Access Limited access Official product launch with limited public self-service access
15 Physical AI
Physical-AI world foundation model platform; Cosmos 3 arrived March 2026.
Output World foundation model platform
Access Local open source Platform launch: Cosmos 3 preview, data-factory blueprint, active GitHub stack
16 Physical AI
Tencent's embodied foundation-model family: spatial reasoning, planning, robot perception, 0.5-X.
Output Embodied foundation model
Access Local open source Open-source model family with enhanced 0.5-X release
17 Creation & 3D
Reconstructs, generates, simulates persistent 3D worlds from text, images, video.
Output Generated 3D worlds +4 more
Access Local open source Open-source report, weights, and May 2026 world-generation code expansion
18 Physical AI
Feed-forward 3D model for streaming video reconstruction; public KITTI/Oxford-Spires benchmarks.
Output Streaming 3D foundation model
Access Local open source Open-source code, paper, model releases, and public evaluation scripts
19 Physical AI
Robbyant's causal video-action world model for generalist robot control.
Output Robot-control world model
Access Local open source Open-source code, paper, and model releases
20 Physical AI
Robbyant's pragmatic vision-language-action model for generalist robotic manipulation across platforms.
Output Vision-language-action foundation model
Access Local open source Open-source code, paper, and model releases
21 Interactive worlds
Robbyant's open-source world simulator for high-fidelity, long-horizon, real-time interactive environments.
Output Open-source interactive world simulator
Access Local open source Open-source code, paper, and model releases
22 Interactive worlds
A streaming keyboard-and-mouse world model designed for real-time interaction and long-horizon memory.
Output Streaming generated video world
Access Local open source Open-source code and model release
23 Research & adjacent
Minecraft-based many-agent simulation: specialization, law, culture, religion in AI civilizations.
Output Many-agent civilization simulation
Access No consumer access Public research report and GitHub project
24 Physical AI
A video-trained latent world model for understanding, predicting, and planning actions in the physical world.
Output Latent video representations +2 more
Access No consumer access Open code, checkpoints, paper, and physical-reasoning benchmarks