Blockade Labs is the 360-environment company, not the world-simulator company.
Skybox AI is the product to open when the job is a panorama, skybox, HDRI-style lighting environment, VR backdrop, or engine plate. The company has public app, API, and export documentation for that workflow.
That is a different job from Marble or Genie. A surrounding environment can look complete and still leave the viewer outside the scene.
The export path is the reason this company stays in the map.
Blockade Labs documents skybox and environment exports for Unity, Unreal, Blender, Godot, web 3D, and VR or AR scenes. Experimental GLB environment meshes exist, with documented limits on depth, geometry, scale, and collision.
Use those docs before calling Skybox AI a 3D world generator. A mesh export can still be an environment shell.
The Blockade Labs product page is the stable public entry. Automated checks have seen the direct app endpoint fail, so this site cites the company surface and export documentation rather than assuming a live generator URL.
Pending generation limits and credit plans belong in current product or API docs, not in a stale screenshot of a skybox demo.
Keep reading
Guides, comparisons, and release signals for this company
how to choose a world modelPick a world-model tool by output type, access, and evidence. Separate 360 shells, persistent 3D worlds, playable previews, open stacks, and physical AI.
image to 3D world guideUse image-to-3D world when the photograph is a place. Marble is the current persistent-world product path. Do not confuse it with object meshes or 360 skyboxes.