In Unity or Unreal, confirm units, up axis, pivot, material slots, normals, texture color space, and whether transparent surfaces survived import. Add simple collision and view the object at the intended gameplay distance. A clean turntable render can hide broken undersides, inward normals, disconnected parts, or excessive geometry.
Set a polygon and texture budget before generating variants. Build LODs when the camera range requires them, separate movable pieces, and apply your project naming rules. Save one validated preset as the benchmark for later assets instead of accepting inconsistent output model by model.
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