Use FBX when the receiving pipeline expects editable skeletons, animation clips, or established Unity, Unreal, Maya, and Blender conventions. Use GLB when compact delivery and web or real-time preview matter more. Provider-native export options can exceed the current World Models Watch download format, so retrieve the required package from the correct workspace.
Import the file into a clean test scene. Confirm frame rate, clip ranges, root motion, bone scale, material assignment, and texture paths. If an animation disappears during conversion, return to the source export settings instead of assuming the target engine is at fault.
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