Check polygon count, texture dimensions, material count, transparency, shader compatibility, file size, and decode time. Reduce unseen geometry and oversized textures. Confirm meters, origin, and forward direction so objects appear at a believable scale and do not spawn behind or inside the viewer.
Measure frame rate and memory on hardware, not only in a desktop editor. Test the closest viewing distance, controller or hand interaction, loading state, and fallback behavior. An asset that opens successfully can still be uncomfortable or unusable when it causes dropped frames in a headset.
Loading comments...