Use the site output badge first, then consult the provider export panel and documentation. Marble documents mesh and Gaussian-splat exports plus Unity and Unreal plugin paths. For other providers, verify the current viewer, license, coordinate system, and whether conversion loses appearance before committing to a pipeline.
Walk the expected route and inspect holes, stretched surfaces, floating geometry, scale changes, occluded regions, and loading time. Test close views and edge views that were absent from the source image. A world is ready to share only when navigation and failure boundaries are understandable to the visitor.
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